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Old Oct 30, 2009, 11:28 AM // 11:28   #61
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/Signed, and adding my post from the update thread as he feel changes could even go a little further...

Well firstly: I do like the crowdedness of having all the new NPCs standing around, and in particular that they are animated (and having just learned they have text I'll being doing a tour imminently!).

But the removal & barring of Heroes is a big deal, being in a long-standing loyal PvE guild with zero GvG matches under our belts - it's the only location that is one-key-one-click away and offers all PvE services (for which we played a hefty premium) without commutes or the connection strain of population density.

I'd like to think that some positives can still come out of this though, since this update has brought to a head the gradually diminishing PvE returns of Guild Halls:

> PvP versions of skills taking priority over PvE versions, making it necessary to map out to assemble certain styles of skillbar for player characters & Heroes.

> Real-money transaction make-overs being restricted to a PvP outpost locked behind level & travel requirements that vary by campaign (making it necessary to test combinations for new PvE characters on expendable PvP characters with limited armor and lighting options, then to play for X hours and break immersion to 'earn' the look that should have been PvE-purchasable at level 1).

> Xunlai quests & associated rewards similarly restricted, meaning PvE characters lose access to the bonus XP until they're level 20 anyway and detracting from the rejuvenating/social aspects of Xunlai quests (since they are consequently for the sole enjoyment of PvE characters that have already outgrown them rather than those actually progressing through said content).

So if PvE guild halls are indeed introduced this would remedy the PvP version irritation, and if the opportunity was seized to integrate the PvP outpost restricted content into them that would be a marked improvement.
I know that the new Henches would serve no purpose in a PvE guild hall, but if they stayed simply to add life & flavor that would be the icing on the cake - and adding all new PvE features would be the cherry on top!

E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
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Old Oct 30, 2009, 01:38 PM // 13:38   #62
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/signed......................not a PVP'er but i would love the ability to toggle between skill descriptions [pvp vs pve] and have my heros back so i can outfit/change skills/runes/etc.... , but i do love the all the new henchmen/women.
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Old Oct 30, 2009, 02:00 PM // 14:00   #63
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Quote:
Originally Posted by Vulturion View Post
/Signed, and adding my post from the update thread as he feel changes could even go a little further...

Well firstly: I do like the crowdedness of having all the new NPCs standing around, and in particular that they are animated (and having just learned they have text I'll being doing a tour imminently!).

But the removal & barring of Heroes is a big deal, being in a long-standing loyal PvE guild with zero GvG matches under our belts - it's the only location that is one-key-one-click away and offers all PvE services (for which we played a hefty premium) without commutes or the connection strain of population density.

I'd like to think that some positives can still come out of this though, since this update has brought to a head the gradually diminishing PvE returns of Guild Halls:

> PvP versions of skills taking priority over PvE versions, making it necessary to map out to assemble certain styles of skillbar for player characters & Heroes.

> Real-money transaction make-overs being restricted to a PvP outpost locked behind level & travel requirements that vary by campaign (making it necessary to test combinations for new PvE characters on expendable PvP characters with limited armor and lighting options, then to play for X hours and break immersion to 'earn' the look that should have been PvE-purchasable at level 1).

> Xunlai quests & associated rewards similarly restricted, meaning PvE characters lose access to the bonus XP until they're level 20 anyway and detracting from the rejuvenating/social aspects of Xunlai quests (since they are consequently for the sole enjoyment of PvE characters that have already outgrown them rather than those actually progressing through said content).

So if PvE guild halls are indeed introduced this would remedy the PvP version irritation, and if the opportunity was seized to integrate the PvP outpost restricted content into them that would be a marked improvement.
I know that the new Henches would serve no purpose in a PvE guild hall, but if they stayed simply to add life & flavor that would be the icing on the cake - and adding all new PvE features would be the cherry on top!

E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
I now agree a lot less. I don't want to split, I want to see all my guildmates running around, whether they're PvP or PvE players. Many guilds are mixed. This also does not address the problem of not being able to test builds in scrimmage easily. Just putting the heroes back in the hall and not allowing teams with heroes to enter GvG (except scrimmage) was a much better AND easier idea.
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Old Oct 30, 2009, 02:07 PM // 14:07   #64
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/signed

Quote:
Originally Posted by Carinae Dragonblood View Post
Allow a way to specify a "PvE Guildhall" which:

1) Lists the PvE versions of skills
2) Allows heroes
3) Does NOT allow GvG
This would be a great solution IMO, maybe something along the lines of a Hard Mode button that switches the guild hall to PVE. Or better yet allow the guild leader to set what the guild hall will be by default, so that PVE guilds don't need to switch it over every time they enter the hall.
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Old Oct 30, 2009, 02:10 PM // 14:10   #65
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/Signed

All the reasons have been mentioned by now

Quote:
Originally Posted by Vulturion View Post
E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
Love that idea btw =D

Last edited by Dragons Avatar; Oct 30, 2009 at 02:17 PM // 14:17..
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Old Oct 30, 2009, 02:33 PM // 14:33   #66
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This was definitely an oversight on ANet's part, and it's worth correcting.
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Old Oct 30, 2009, 02:38 PM // 14:38   #67
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Quote:
Originally Posted by Vulturion View Post
E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
This is a wonderful idea and you should feel wonderful.
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Old Oct 30, 2009, 02:39 PM // 14:39   #68
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You have my signature.

*signs*
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Old Oct 30, 2009, 02:44 PM // 14:44   #69
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If they don't reverse this dumb thing I want all the plat I invested
in my fully decked out GH.
I mainly PvE so there is no real reason now to go to my GH if I am forced
to add hero's and manage templates etc in an outpost.
For Sale one slightly damaged and Anet trashed Guild Hall.

ALSO Why do this during the Halloween event did they think we wouldn't complain as much?

Last edited by Aussie Boy; Oct 30, 2009 at 02:58 PM // 14:58..
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Old Oct 30, 2009, 02:50 PM // 14:50   #70
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/signed

(If I could have, I would have used a font with giant flaming letters in a spectacular glowing aura to type that. Add as many exclamation points as you like.)
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Old Oct 30, 2009, 02:53 PM // 14:53   #71
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Allow us to add heroes in the guild hall , disable going into GvG if there are heroes in your party. It's easy to set up builds on the heroes if someone needs a build for PvE or GvG/HA whatever.


And can't we throw all henchies in 1 corner? I feel invaded
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Old Oct 30, 2009, 04:51 PM // 16:51   #72
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/signed

For the same reasons everyones else has. My GH is where I got to transfer runes and weapons for my heroes, to check my heroes for needed runes and weapons. Now it looks like all those trading activites will be at the Temple of Balthazar (like that place isn't crowded enough).
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Old Oct 30, 2009, 04:55 PM // 16:55   #73
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/signed

i see why they just disabled heros completely in guild halls, it's an easy and simple quick-fix. but they should be able to code it where you are not able to enter a GvG match while a hero is in your party. If they are able to prevent you from entering a match without an officer or without 4/8 people being guildies, they should be able to easily prevent you from entering a match with a hero in your party. *sigh*

Quote:
Originally Posted by jimme View Post
And can't we throw all henchies in 1 corner? I feel invaded
no kidding >_<

Last edited by Eragon Zarroc; Oct 30, 2009 at 04:59 PM // 16:59..
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Old Oct 30, 2009, 05:32 PM // 17:32   #74
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Quote:
Originally Posted by jimme View Post
And can't we throw all henchies in 1 corner? I feel invaded
Forget throwing them in the corner, I want them completely removed. We didn't have heroes all over the place when we were selecting them, why should PvE players be swamped with all of these PvP henches we don't use? Just put them in a list like the heroes and done.
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Old Oct 30, 2009, 05:47 PM // 17:47   #75
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/signed

I'm generally a fan of ArenaNet, but this was an update that hadn't been tested for ramifications to the player base. AN seems to think that players are neatly separated into PvE and PvP, and that PvE players will never need to have guild halls, or that PvP players will never play with Heroes when they PvE.
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Old Oct 30, 2009, 05:49 PM // 17:49   #76
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/signed and /signed for removal of those henchs from the guildhall.

I don't want that particularly obnoxious fire ele standing behind me whenever I enter my GH.
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Old Oct 30, 2009, 05:52 PM // 17:52   #77
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.../double signed!

I'm not a PVP'er and I have several accounts. I use the guild hall to swap items between accounts and setup my heroes. I dislike doing my merchanting in towns, everything is right at my fingertips in the gh. Now that I have to map out not only to setup skills but to setup equipment, what's the point of having a guild hall at all?

Please at the very least bring back the heroes in the gh (bar them from entering gvg but at least let us set them up)

and if you can also allow to toggle the skill descriptions between PVP and PVE in the gh, that would be nice too
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Old Oct 30, 2009, 05:56 PM // 17:56   #78
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/Signed

I would rather have all Droks henchies on my GH leave the presearing one.
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Old Oct 30, 2009, 06:30 PM // 18:30   #79
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/signed

I couldn't care less about PvP.
Our GH was a place to organise our pve outings, skill discussions (with templated heroes), merching stuff.

What use does the GH hold for a PVE'er now?
The fun of having to select your heroes over and over again when you zone?

Heroes accessible in the GH plz
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Old Oct 30, 2009, 07:12 PM // 19:12   #80
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/signed

reasons posted in this thread.
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